Fact sheet:

Developer: Wind Limit studios
Based in Lisbon, Portugal
Release Date: Q1 2016
Website: talewindgame.com
Price: tba
Availability: Mac and PC
Press Contact: bussines@windlimit.net
Social: www.facebook.com/talewindgame


Talewind is a platformer that draws inspiration for its gameplay from old school platformers such as Super Mario, Sonic, Megaman, and Rayman.

It mashes up old school elements with a refreshing hand-painted art style inspired by the works of Ghibli.

You play as a adventurous young boy that lives in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it, strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life. But one day, the wind gets weaker and starts to fade.

You will climb the mountain in search for answers, but the mountain holds many secrets and dangerous creatures, with the help of your magic wind cape you will have to make use of all the different types of wind to reach the end of your journey.

With many worlds to explore and many bosses holding the doors to the next step, you are sure to be engrossed by the beautiful world that is "TALEWIND".


- 5 beautiful hand drawn worlds with 3 levels each
- old school platforming mechanics
- many different types of monster that you can unlock on a world encyclopedia
- 5 secret levels
- beautiful music by Pedro Ferraz
- glide in the open skies of Talewind for ultimate freedom
- a world that feels alive to the player
- 5 epic bosses
- funny and lovable npc's
- 5 special levels for the true hardcore players

About the developers:

Talewind is being developed by a team of two. Philip Machado is the programmer and João do Lago is the artist. They first met in college and after both had their degrees, Philip invited João to develop a game.
We wanted to make a game that took place in the mountains, in a place similar to the Alpes, with green fields and blue skies. Our character would jump from mountain to mountain, gliding in the wind. We wanted the wind to take a big role in the game. That was our starting point. We settled on a platformer with a unique art style and interesting mechanics that drew elements from the best platformers we knew.
We have been developing Talewind full time since January 2015.